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Commit message (Collapse)AuthorAge
* Configure cppcheck librariesDan Goodliffe2022-01-13
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* Ray Trace cursor clicks to terrain surfaceDan Goodliffe2022-01-10
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* Tweak ray tracer calls to account for scaleDan Goodliffe2022-01-08
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* Have CLOG write to cerr, clog doesn't sync with Boost test outputDan Goodliffe2022-01-08
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* Initial commit GeoData ray tracerDan Goodliffe2022-01-07
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* Don't invoke CHECK parameters multiple timesDan Goodliffe2022-01-07
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* GeoData::quad works in world coordinatesDan Goodliffe2022-01-06
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* Extracting finding a surround geo quad into separate functionDan Goodliffe2022-01-04
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* Use a test fixture suite over repeated fixture caseDan Goodliffe2022-01-03
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* Display on what/where we clicked in the main windowDan Goodliffe2022-01-03
| | | | Just debug for now... never likely to last
* Support for querying terrain height in GeoDataDan Goodliffe2022-01-03
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* More complete and tested stream output supportDan Goodliffe2022-01-03
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* Add transform_arrayDan Goodliffe2022-01-03
| | | | Wraps std::transform to transform one array into another.
* Encapsulate RayDan Goodliffe2022-01-02
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* No need to pass GameState around, it has a global pointerDan Goodliffe2022-01-02
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* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
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* Separate geographic data (GeoData) from its visual representation(s) (Terrain)Dan Goodliffe2022-01-02
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* Use Cache system to persist font rendering for TextDan Goodliffe2022-01-02
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* Cache allows multiple key partsDan Goodliffe2022-01-01
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* Don't forward declare CacheDan Goodliffe2022-01-01
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* Generic solution for glGen/glDel arrays, then tidy-up the usesDan Goodliffe2022-01-01
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* First iteration with font/text supportDan Goodliffe2022-01-01
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* Add glm::vec concatenation operator||Dan Goodliffe2021-12-31
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* Add operator-> to glRef for pointer typesDan Goodliffe2021-12-31
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* Allow glBuffers and glVertexArrays to be movedDan Goodliffe2021-12-31
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* Remove unnecessary initialiserDan Goodliffe2021-12-31
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* Allow glRef to accept lambdasDan Goodliffe2021-12-31
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* Initial implementation for being able to click in the main window to select ↵Dan Goodliffe2021-12-28
| | | | something
* Component position mouse click check should only match mouse button eventsDan Goodliffe2021-12-22
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* RAII for glVertex and glBufferDan Goodliffe2021-12-22
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* Initial commit with some basic UIDan Goodliffe2021-12-22
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* Window handles UIComponent renderingDan Goodliffe2021-12-18
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* Need a way to select the UI shaderDan Goodliffe2021-12-18
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* Simpler testing ruleDan Goodliffe2021-12-18
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* Profile build should be lto tooDan Goodliffe2021-12-18
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* Push uiShader into the window classDan Goodliffe2021-12-18
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* Single glContext shared between windowsDan Goodliffe2021-12-14
| | | | Created by the first window, includes simplified refresh/render for single control point
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13
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* Move TickDuration to its own filesDan Goodliffe2021-12-13
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* Introduce the UI shaderDan Goodliffe2021-12-12
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* Move program handle to its own filesDan Goodliffe2021-12-12
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* Split 3D specifics of programs out of a base classDan Goodliffe2021-12-12
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* Move GL shared source into it's own class/fileDan Goodliffe2021-12-12
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* Move generic constexpr_strlen to libDan Goodliffe2021-12-12
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* glm::value_ptr is neaterDan Goodliffe2021-12-12
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* Refactor wrapped_ptr to include destory function as template param, and ↵Dan Goodliffe2021-12-04
| | | | possibly constructor function
* GCC 11 now defaultDan Goodliffe2021-12-04
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* Fix up all remaining warningsDan Goodliffe2021-11-28
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* No global static for factory mapDan Goodliffe2021-11-28
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* Fix up lots of static analyzer warningsDan Goodliffe2021-11-27
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