| Commit message (Expand) | Author | Age |
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| * | | Allow setting a flag to say (vertex) normals have been provided | Dan Goodliffe | 2023-04-25 |
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* / | Remove duplicate Tree-01-1 definition | Dan Goodliffe | 2023-04-25 |
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* | Merge branch 'instancing' | Dan Goodliffe | 2023-04-22 |
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| * | Keep the instance unused vector sorted and binary search it | Dan Goodliffe | 2023-04-22 |
| * | Don't fill the instances unused vector unnecessarily | Dan Goodliffe | 2023-04-22 |
| * | Test instancing automatic unmap when count is called, add some nodiscard | Dan Goodliffe | 2023-04-22 |
| * | Streamline the instancing maintenance | Dan Goodliffe | 2023-04-22 |
| * | Fix the instancing maintenance | Dan Goodliffe | 2023-04-22 |
| * | Instances buffer data needs to be unmapped before use | Dan Goodliffe | 2023-04-21 |
| * | Switch to render trees in bulk through foliage asset rendering | Dan Goodliffe | 2023-04-20 |
| * | Expose bufferName and count from InstanceVertices | Dan Goodliffe | 2023-04-20 |
| * | Support setting vertex attrib divisor | Dan Goodliffe | 2023-04-19 |
| * | Enable all vertex array attribs configured by vertexAttribFunc | Dan Goodliffe | 2023-04-19 |
| * | Persist vertexArrayId across multiple calls | Dan Goodliffe | 2023-04-19 |
| * | Add basic instanced shader to those which get the viewProjection configured | Dan Goodliffe | 2023-04-19 |
| * | Fix type of basic instanced shader | Dan Goodliffe | 2023-04-19 |
| * | Export mesh size and primitive type | Dan Goodliffe | 2023-04-19 |
| * | Fixup vertexAttribFunc for matrices | Dan Goodliffe | 2023-04-19 |
| * | Drop performance debug to warning and stop disabling error checking for textu... | Dan Goodliffe | 2023-04-19 |
| * | Fix location of model matrix in vertex shader | Dan Goodliffe | 2023-04-18 |
| * | Specialize vertexAttribFunc for matrices because there's an upper limit of si... | Dan Goodliffe | 2023-04-18 |
| * | Separate storing of mesh vertex/index data from configuring VAO | Dan Goodliffe | 2023-04-17 |
| * | Revamp how VertexArrayObject configures attributes and data | Dan Goodliffe | 2023-04-17 |
| * | Fix up the way spotlight shader works | Dan Goodliffe | 2023-04-17 |
| * | Assets moved to global game state | Dan Goodliffe | 2023-04-17 |
| * | Create a large test forest | Dan Goodliffe | 2023-04-17 |
| * | First cut of instance vertices and proxy | Dan Goodliffe | 2023-04-17 |
| * | Add the dynamicPoint shader for instancing | Dan Goodliffe | 2023-04-15 |
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* | Rename lots of shader files | Dan Goodliffe | 2023-04-15 |
* | Merge branch 'assimp' | Dan Goodliffe | 2023-04-14 |
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| * | Add an asset template and use it to define all the foliage assets in the plan... | Dan Goodliffe | 2023-04-14 |
| * | Remove the old .obj load, assets and supporting stuff | Dan Goodliffe | 2023-04-14 |
| * | Load all assets in red dir with asset factory | Dan Goodliffe | 2023-04-14 |
| * | Use asset factory models in test-render | Dan Goodliffe | 2023-04-14 |
| * | Handle different mapmodes in basic shader | Dan Goodliffe | 2023-04-14 |
| * | Write applicable Texture Options into texture atlas texture data | Dan Goodliffe | 2023-04-14 |
| * | Pass texture fragment mapmode to texture atlas | Dan Goodliffe | 2023-04-14 |
| * | Adjust test render view to get a closer view of our tree | Dan Goodliffe | 2023-04-14 |
| * | Configure texture fragment mapmode from material | Dan Goodliffe | 2023-04-14 |
| * | Define our own enum for texture mapmode | Dan Goodliffe | 2023-04-14 |
| * | Create texture fragments from materials | Dan Goodliffe | 2023-04-14 |
| * | Set GL_PACK_ALIGNMENT before saving texture to fit buffer correctly | Dan Goodliffe | 2023-04-14 |
| * | Merge branch 'worker' into assimp | Dan Goodliffe | 2023-04-14 |
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| | * | Load texture images in Worker | Dan Goodliffe | 2023-04-14 |
| | * | Current thread partakes in work effort while waiting | Dan Goodliffe | 2023-04-14 |
| | * | Simplify doWork, add tests for various interface uses | Dan Goodliffe | 2023-04-14 |
| | * | New WorkItem/job/promise/future based interface | Dan Goodliffe | 2023-04-14 |
| | * | Simplify worker with jthread | Dan Goodliffe | 2023-04-14 |
| | * | Global worker instance | Dan Goodliffe | 2023-04-14 |
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| * | Externalise a neater definition of TGAHead | Dan Goodliffe | 2023-04-14 |