| Commit message (Expand) | Author | Age |
* | Add crossInt - cross product for integer vectors | Dan Goodliffe | 2023-12-02 |
* | Restore some trees | Dan Goodliffe | 2023-11-26 |
* | Fix terrain texture tiling | Dan Goodliffe | 2023-11-26 |
* | Calculate vertex normals only | Dan Goodliffe | 2023-11-26 |
* | Merge branch 'ints' into terrain | Dan Goodliffe | 2023-11-26 |
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| * | Model positions as integers | Dan Goodliffe | 2023-11-25 |
| * | Remove getTransform | Dan Goodliffe | 2023-11-25 |
| * | Send position and rotation matrix to GPU separately in shadowmapper dynamic | Dan Goodliffe | 2023-11-25 |
| * | Spread the trees out | Dan Goodliffe | 2023-11-25 |
| * | Send position and rotation matrix to GPU separately in basic program | Dan Goodliffe | 2023-11-25 |
| * | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
| * | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
| * | Refactor BufferedLocationT to use a callback | Dan Goodliffe | 2023-11-11 |
| * | Add BufferedLocation method for getting the rotation only transform | Dan Goodliffe | 2023-11-11 |
| * | Add Location method for getting the rotation only transform | Dan Goodliffe | 2023-11-11 |
| * | Fix definition of shadowMapRegions | Dan Goodliffe | 2023-11-09 |
| * | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
| * | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
| * | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
| * | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
| * | Don't request a specific OpenGL version, just check we get something sufficie... | Dan Goodliffe | 2023-11-07 |
* | | Fix todo for handling a terrain walk from outside the mesh | Dan Goodliffe | 2023-11-05 |
* | | Fix calculating extents | Dan Goodliffe | 2023-11-05 |
* | | Fix and split linesCross | Dan Goodliffe | 2023-11-05 |
* | | Add methods to walk the boundary of the terrain mesh | Dan Goodliffe | 2023-11-05 |
* | | Refactor to further simplify line/point operations | Dan Goodliffe | 2023-11-04 |
* | | More tests can just use the global fixed data | Dan Goodliffe | 2023-11-04 |
* | | Simplify some logic with the triangle construct | Dan Goodliffe | 2023-11-04 |
* | | Rename TerrainMesh to GeoData to drop inplace | Dan Goodliffe | 2023-11-04 |
* | | Reformat test source | Dan Goodliffe | 2023-11-04 |
* | | Calculate and expose the extents of the terrain mesh | Dan Goodliffe | 2023-11-04 |
* | | Static helper for loading ASCII grid data | Dan Goodliffe | 2023-11-04 |
* | | Psycho-rebased branch terrain on top of main | Dan Goodliffe | 2023-11-03 |
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| * | | Implement terrain intersect ray | Dan Goodliffe | 2023-11-03 |
| * | | Helper to get cartesian position from baricentric on Triangle | Dan Goodliffe | 2023-11-03 |
| * | | Increase BOOST_CHECK_CLOSE_VEC stream precision | Dan Goodliffe | 2023-11-03 |
| * | | Terrain mesh method for getting the height/position at a point on the surface | Dan Goodliffe | 2023-11-02 |
| * | | Generic N-dimensional terrain triangle | Dan Goodliffe | 2023-11-02 |
| * | | Add test-terrain dependency on sample height data | Dan Goodliffe | 2023-11-02 |
| * | | Make PointFace harder to misuse | Dan Goodliffe | 2023-10-31 |
| * | | Update walk/walkUntil to work on PointFace from parameter | Dan Goodliffe | 2023-10-31 |
| * | | Helper type for storing/passing/returning a point and its containing face | Dan Goodliffe | 2023-10-31 |
| * | | Initial commit of walk/walkUtil terrain | Dan Goodliffe | 2023-10-31 |
| * | | Initial commit of findPoint on terrain | Dan Goodliffe | 2023-10-29 |
| * | | Initial OpenMesh based terrain data and tests | Dan Goodliffe | 2023-10-28 |
| * | | Move OpenMesh/GLM compatibility structs to common place | Dan Goodliffe | 2023-10-27 |
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* / | Don't request a specific OpenGL version, just check we get something sufficie... | Dan Goodliffe | 2023-11-03 |
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* | Merge branch 'glad' | Dan Goodliffe | 2023-05-28 |
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| * | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
| * | Add glad submodule and build a glad library | Dan Goodliffe | 2023-05-27 |
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