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I Like Trains
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The I Like Trains game
Dan Goodliffe
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*
Split landmass and water textures
Dan Goodliffe
2021-02-17
*
Split landmass and water meshes
Dan Goodliffe
2021-02-17
*
Don't keep the terrain vertex and index vectors
Dan Goodliffe
2021-02-17
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Support multiple shader programs, set by model
Dan Goodliffe
2021-02-17
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Disconnect camera control from shader
Dan Goodliffe
2021-02-17
*
Tidy code for calculating position of rail vehicle by bogeys
Dan Goodliffe
2021-02-16
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Rename types in LinkHistory
Dan Goodliffe
2021-02-16
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Add a camera controller that follows vehicles
Dan Goodliffe
2021-02-16
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Define a vehicle weak ptr
Dan Goodliffe
2021-02-15
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Increase length of Brush47
Dan Goodliffe
2021-02-15
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Return a Physical's whole location, not just position
Dan Goodliffe
2021-02-15
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Basic support for rail wagons
Dan Goodliffe
2021-02-15
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Correctly follow rails according to wheelbase
Dan Goodliffe
2021-02-14
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Maintain a history of links traversed
Dan Goodliffe
2021-02-14
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Broken down Brush47
Dan Goodliffe
2021-02-14
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Use consts for Transform
Dan Goodliffe
2021-02-14
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Remove unused scale component from Transform
Dan Goodliffe
2021-02-14
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Clear input stack on exit
Dan Goodliffe
2021-02-14
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Link weak_ptrs
Dan Goodliffe
2021-02-14
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Code tidy-up
Dan Goodliffe
2021-02-14
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Add our first vehicle
Dan Goodliffe
2021-02-14
*
Apply pitch to vehicles on a link
Dan Goodliffe
2021-02-14
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Swap application of rotX and rotY
Dan Goodliffe
2021-02-14
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Fix vertical offset of curved rails
Dan Goodliffe
2021-02-14
*
Add vector pitch
Dan Goodliffe
2021-02-14
*
Rename flat_angle to vector_yaw
Dan Goodliffe
2021-02-14
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Don't copy shared_ptrs
Dan Goodliffe
2021-02-14
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Test run depends on resources
Dan Goodliffe
2021-02-14
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Add test-maths
Dan Goodliffe
2021-02-14
*
Support getting the position at a point along a link
Dan Goodliffe
2021-02-14
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Keep radius and arc as part of rail curve
Dan Goodliffe
2021-02-14
*
Fix order of ends in test rail curves
Dan Goodliffe
2021-02-14
*
Join links in rail graph
Dan Goodliffe
2021-02-14
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Correctly scaled rails
Dan Goodliffe
2021-02-14
*
Floating point seconds TickDuration
Dan Goodliffe
2021-02-14
*
Move stream operators into ns std, add support for Arc
Dan Goodliffe
2021-02-14
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Construct an Arc from three points
Dan Goodliffe
2021-02-14
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Simplify flat_angle
Dan Goodliffe
2021-02-14
*
Add operator[] to Arc
Dan Goodliffe
2021-02-14
*
Add consts for other compass points
Dan Goodliffe
2021-02-14
*
New .obj parser, packer, mesher
Dan Goodliffe
2021-02-13
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Flip texture images to match OpenGL expectations
Dan Goodliffe
2021-02-12
*
Add flex support to root
Dan Goodliffe
2021-02-12
*
Update glsl version and interface
Dan Goodliffe
2021-02-12
*
Fix issue with normal affecting transparency
Dan Goodliffe
2021-02-12
*
Single function for generating the rail link mesh
Dan Goodliffe
2021-02-07
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Add missing virtual destructor in test base class
Dan Goodliffe
2021-02-07
*
Factor a lot of maths and stuff into utility
Dan Goodliffe
2021-02-07
*
Links have length, ends have entry direction
Dan Goodliffe
2021-02-07
*
Fix up the maths in creating curved rails
Dan Goodliffe
2021-02-06
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