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Commit message (Expand)AuthorAge
* Clear input stack on exitDan Goodliffe2021-02-14
* Link weak_ptrsDan Goodliffe2021-02-14
* Code tidy-upDan Goodliffe2021-02-14
* Add our first vehicleDan Goodliffe2021-02-14
* Apply pitch to vehicles on a linkDan Goodliffe2021-02-14
* Swap application of rotX and rotYDan Goodliffe2021-02-14
* Fix vertical offset of curved railsDan Goodliffe2021-02-14
* Add vector pitchDan Goodliffe2021-02-14
* Rename flat_angle to vector_yawDan Goodliffe2021-02-14
* Don't copy shared_ptrsDan Goodliffe2021-02-14
* Test run depends on resourcesDan Goodliffe2021-02-14
* Add test-mathsDan Goodliffe2021-02-14
* Support getting the position at a point along a linkDan Goodliffe2021-02-14
* Keep radius and arc as part of rail curveDan Goodliffe2021-02-14
* Fix order of ends in test rail curvesDan Goodliffe2021-02-14
* Join links in rail graphDan Goodliffe2021-02-14
* Correctly scaled railsDan Goodliffe2021-02-14
* Floating point seconds TickDurationDan Goodliffe2021-02-14
* Move stream operators into ns std, add support for ArcDan Goodliffe2021-02-14
* Construct an Arc from three pointsDan Goodliffe2021-02-14
* Simplify flat_angleDan Goodliffe2021-02-14
* Add operator[] to ArcDan Goodliffe2021-02-14
* Add consts for other compass pointsDan Goodliffe2021-02-14
* New .obj parser, packer, mesherDan Goodliffe2021-02-13
* Flip texture images to match OpenGL expectationsDan Goodliffe2021-02-12
* Add flex support to rootDan Goodliffe2021-02-12
* Update glsl version and interfaceDan Goodliffe2021-02-12
* Fix issue with normal affecting transparencyDan Goodliffe2021-02-12
* Single function for generating the rail link meshDan Goodliffe2021-02-07
* Add missing virtual destructor in test base classDan Goodliffe2021-02-07
* Factor a lot of maths and stuff into utilityDan Goodliffe2021-02-07
* Links have length, ends have entry directionDan Goodliffe2021-02-07
* Fix up the maths in creating curved railsDan Goodliffe2021-02-06
* Initial commit adding curved rail piecesDan Goodliffe2021-02-05
* Initial commit generating some basic rail networkDan Goodliffe2021-02-05
* Create terrain as collection of meshesDan Goodliffe2021-02-04
* Create mesh direct from vertices and indicesDan Goodliffe2021-02-04
* Collection can be shared/unique pointersDan Goodliffe2021-02-04
* Restructure to allow a resource path and testingDan Goodliffe2021-02-04
* Add some tests over collectionDan Goodliffe2021-02-04
* Split into main app and library the rest for testingDan Goodliffe2021-02-04
* Basic support for loading a heightmap from an imageDan Goodliffe2021-01-28
* Split common terrain code outDan Goodliffe2021-01-28
* Monkey has outlived his usefullness, bye monkeyDan Goodliffe2021-01-28
* Input stack and logical split of camera controllerDan Goodliffe2021-01-28
* Generate some random terrain with a water layerDan Goodliffe2021-01-26
* Use vector sizes when passing terrain to openglDan Goodliffe2021-01-26
* Remove magic number and float flags from texture loaderDan Goodliffe2021-01-26
* Enable alpha in texturesDan Goodliffe2021-01-26
* Basic mouse navigationDan Goodliffe2021-01-26