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Commit message (Expand)AuthorAge
* Perfectly forward range when materializingcullingDan Goodliffe18 hours
* Rebalance shadow band distributionDan Goodliffe18 hours
* Cull terrain meshes from render that don't cast a shadow into the frustumDan Goodliffe18 hours
* Add a spike of terrain in test-renderDan Goodliffe18 hours
* Initialise shadow bounding box to light view pointDan Goodliffe18 hours
* Extend Frustum for testing for shaded byDan Goodliffe18 hours
* Pass a Frustum to shadow renderersDan Goodliffe18 hours
* Simplify ShadowMapper with AxisAlignedBoundingBoxDan Goodliffe18 hours
* Template AxisAlignedBoundingBox on unit typeDan Goodliffe18 hours
* Current tile in frustum as we loopDan Goodliffe18 hours
* Construct terrain tile AxisAlignedBoundingBox during mesh generationDan Goodliffe18 hours
* AxisAlignedBoundingBox construct from range instead of spanDan Goodliffe18 hours
* Only render terrain tiles which are visible in the frustumDan Goodliffe18 hours
* Add function to test if an AABB is visible in a frustumDan Goodliffe18 hours
* Position is moved to FrustumDan Goodliffe18 hours
* Create AxisAlignedBoundingBoxDan Goodliffe18 hours
* Pass frustum into render functionsDan Goodliffe5 days
* Split core view definition out of Camera into FrustumDan Goodliffe6 days
* Move camera out of gl folder, it's not OpenGL specificDan Goodliffe6 days
* Have Camera keep an array of frustum plane definitionsHEADmainDan Goodliffe6 days
* Constrain operator* for array*functorDan Goodliffe6 days
* Cache the camera's view matrixDan Goodliffe9 days
* Work around clang thinking this is unused in lambdasDan Goodliffe10 days
* Split meshes by surface and tileDan Goodliffe13 days
* Name Worker threads if supportedDan Goodliffe13 days
* Add range support for OpenMesh::PolyConnectivity::EntityRangeDan Goodliffe13 days
* Create perf-terrain test window globallyDan Goodliffe14 days
* Improve Terrain::generateMeshes performanceDan Goodliffe2025-02-25
* Add VertexArrayObject::data for an external existing bufferDan Goodliffe2025-02-25
* Add glMappedBufferWriter helperDan Goodliffe2025-02-25
* Merge remote-tracking branch 'origin/terrain-for-networks'Dan Goodliffe2025-02-24
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| * New hardcoded test rail networkDan Goodliffe2025-02-24
| * Don't rely on triangle centroid not already having a surfaceDan Goodliffe2025-02-24
| * Improve number of segments in LinkCurve basesDan Goodliffe2025-02-23
| * Add GeoData deformation perf testDan Goodliffe2025-02-23
| * Add CLOGf for formatting loggerDan Goodliffe2025-02-23
| * Add timeouts to more geoData testsDan Goodliffe2025-02-23
| * Process set height as required in chunks of target vertexDan Goodliffe2025-02-23
| * Less allocy/work set based surface/recursive height settingDan Goodliffe2025-02-23
| * Add adjusted boundary vertices to new/changes/boundary listsDan Goodliffe2025-02-23
| * Expand new verts collection onceDan Goodliffe2025-02-18
| * Only build/run GeoDataMesh::sanityCheck for debugDan Goodliffe2025-02-17
| * Refactor GeoData::setHeights until a struct made of a logical breakdown of th...Dan Goodliffe2025-02-17
| * Fixes and tests to new range helpersDan Goodliffe2025-02-15
| * Range adaptor to make triangle strip triplesDan Goodliffe2025-02-15
| * Use new helpers to simplify close entity search in GeoData::setPointDan Goodliffe2025-02-14
| * Add utility class to easily get nth field of tuple/pair for any typesDan Goodliffe2025-02-14
| * Add operator| overload to make OpenMesh XY_range(...) work with std::rangesDan Goodliffe2025-02-14
| * Move basic setHeights lambdas into proper helper functionsDan Goodliffe2025-02-13
| * Replace mesh generation counter with afterChange eventDan Goodliffe2025-02-10