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BranchCommit messageAuthorAge
cullingSplit Terrain::generateMeshes into smaller functionsDan Goodliffe4 hours
mainHave Camera keep an array of frustum plane definitionsDan Goodliffe6 days
 
 
AgeCommit messageAuthor
4 hoursSplit Terrain::generateMeshes into smaller functionscullingDan Goodliffe
30 hoursPerfectly forward range when materializingDan Goodliffe
30 hoursRebalance shadow band distributionDan Goodliffe
30 hoursCull terrain meshes from render that don't cast a shadow into the frustumDan Goodliffe
30 hoursAdd a spike of terrain in test-renderDan Goodliffe
30 hoursInitialise shadow bounding box to light view pointDan Goodliffe
30 hoursExtend Frustum for testing for shaded byDan Goodliffe
30 hoursPass a Frustum to shadow renderersDan Goodliffe
30 hoursSimplify ShadowMapper with AxisAlignedBoundingBoxDan Goodliffe
30 hoursTemplate AxisAlignedBoundingBox on unit typeDan Goodliffe
[...]
 
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