Branch | Commit message | Author | Age | |
---|---|---|---|---|
culling | Split Terrain::generateMeshes into smaller functions | Dan Goodliffe | 4 hours | |
main | Have Camera keep an array of frustum plane definitions | Dan Goodliffe | 6 days | |
Age | Commit message | Author | ||
4 hours | Split Terrain::generateMeshes into smaller functionsculling | Dan Goodliffe | ||
30 hours | Perfectly forward range when materializing | Dan Goodliffe | ||
30 hours | Rebalance shadow band distribution | Dan Goodliffe | ||
30 hours | Cull terrain meshes from render that don't cast a shadow into the frustum | Dan Goodliffe | ||
30 hours | Add a spike of terrain in test-render | Dan Goodliffe | ||
30 hours | Initialise shadow bounding box to light view point | Dan Goodliffe | ||
30 hours | Extend Frustum for testing for shaded by | Dan Goodliffe | ||
30 hours | Pass a Frustum to shadow renderers | Dan Goodliffe | ||
30 hours | Simplify ShadowMapper with AxisAlignedBoundingBox | Dan Goodliffe | ||
30 hours | Template AxisAlignedBoundingBox on unit type | Dan Goodliffe | ||
[...] | ||||
Clone | ||||
ssh://git.randomdan.homeip.net/var/git/ilt | ||||
https://git.randomdan.homeip.net/git/ilt |