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-rw-r--r--test/test-assetFactory.cpp2
-rw-r--r--test/testRenderOutput.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp
index 177ab6a..9af08cb 100644
--- a/test/test-assetFactory.cpp
+++ b/test/test-assetFactory.cpp
@@ -25,7 +25,7 @@ BOOST_GLOBAL_FIXTURE(TestMainWindow);
const std::filesystem::path TMP {"/tmp"};
-class FactoryFixture : public TestRenderOutputSize<glm::ivec2 {2048, 1024}>, public SceneProvider {
+class FactoryFixture : public TestRenderOutputSize<TextureAbsCoord {2048, 1024}>, public SceneProvider {
public:
FactoryFixture() : sceneRenderer {size, output} { }
diff --git a/test/testRenderOutput.cpp b/test/testRenderOutput.cpp
index 464b0b3..9af4451 100644
--- a/test/testRenderOutput.cpp
+++ b/test/testRenderOutput.cpp
@@ -1,7 +1,7 @@
#include "testRenderOutput.h"
#include <stdexcept>
-TestRenderOutput::TestRenderOutput(glm::ivec2 s) : size {s}
+TestRenderOutput::TestRenderOutput(TextureAbsCoord s) : size {s}
{
glBindFramebuffer(GL_FRAMEBUFFER, output);
const auto configuregdata