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-rw-r--r--game/vehicles/railVehicleClass.cpp2
-rw-r--r--game/vehicles/railVehicleClass.h3
2 files changed, 5 insertions, 0 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp
index 4e9404c..5ee778b 100644
--- a/game/vehicles/railVehicleClass.cpp
+++ b/game/vehicles/railVehicleClass.cpp
@@ -13,6 +13,8 @@ RailVehicleClass::persist(Persistence::PersistenceStore & store)
{
return STORE_TYPE && STORE_MEMBER(length) && STORE_MEMBER(wheelBase) && STORE_MEMBER(maxSpeed)
&& STORE_NAME_HELPER("bogie", bogies, Asset::MeshArrayConstruct)
+ && STORE_HELPER(pointLight, Persistence::Appender<decltype(pointLight)>)
+ && STORE_HELPER(spotLight, Persistence::Appender<decltype(spotLight)>)
&& STORE_HELPER(bodyMesh, Asset::MeshConstruct) && Asset::persist(store);
}
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h
index a635122..b7f6c59 100644
--- a/game/vehicles/railVehicleClass.h
+++ b/game/vehicles/railVehicleClass.h
@@ -1,6 +1,7 @@
#pragma once
#include "assetFactory/asset.h"
+#include "assetFactory/lights.h"
#include "gfx/gl/instanceVertices.h"
#include "gfx/models/mesh.h"
#include "gfx/models/texture.h"
@@ -26,6 +27,8 @@ public:
std::array<Mesh::Ptr, 2> bogies;
Mesh::Ptr bodyMesh;
Texture::Ptr texture;
+ std::vector<SpotLight::Ptr> spotLight;
+ std::vector<PointLight::Ptr> pointLight;
float wheelBase;
float length;
float maxSpeed;