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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-03 21:08:59 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-03 21:08:59 +0000
commitde153c133b6ca1bf836f066e8d97c52204491abc (patch)
treeaf77ff8733bf9522d34a580791d33ce934a513c9 /ui/gameMainWindow.h
parentCache the camera's view matrix (diff)
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Pass camera into SceneProvider::content
Allow for provider to perform culling.
Diffstat (limited to 'ui/gameMainWindow.h')
-rw-r--r--ui/gameMainWindow.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h
index fcbd135..c83d772 100644
--- a/ui/gameMainWindow.h
+++ b/ui/gameMainWindow.h
@@ -17,7 +17,7 @@ public:
void render() const override;
private:
- void content(const SceneShader &) const override;
+ void content(const SceneShader &, const Camera &) const override;
void environment(const SceneShader &, const SceneRenderer &) const override;
void lights(const SceneShader &) const override;
void shadows(const ShadowMapper &) const override;