From de153c133b6ca1bf836f066e8d97c52204491abc Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 3 Mar 2025 21:08:59 +0000 Subject: Pass camera into SceneProvider::content Allow for provider to perform culling. --- ui/gameMainWindow.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'ui/gameMainWindow.h') diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h index fcbd135..c83d772 100644 --- a/ui/gameMainWindow.h +++ b/ui/gameMainWindow.h @@ -17,7 +17,7 @@ public: void render() const override; private: - void content(const SceneShader &) const override; + void content(const SceneShader &, const Camera &) const override; void environment(const SceneShader &, const SceneRenderer &) const override; void lights(const SceneShader &) const override; void shadows(const ShadowMapper &) const override; -- cgit v1.2.3