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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-19 03:42:35 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-19 03:42:35 +0000
commit271d5c55260cc8a0198938f3259f793e3957e3e3 (patch)
tree9e4ffbb7a47bb7e027aee5b01cb2665532e2b391 /ui/gameMainSelector.h
parentRemove lots of stuff not required or superseded with ImGui use (diff)
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Remove unrequired UIShader
Diffstat (limited to 'ui/gameMainSelector.h')
-rw-r--r--ui/gameMainSelector.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/ui/gameMainSelector.h b/ui/gameMainSelector.h
index 9560fc6..e6a86d2 100644
--- a/ui/gameMainSelector.h
+++ b/ui/gameMainSelector.h
@@ -9,7 +9,6 @@
class SceneShader;
template<typename> class Ray;
-class UIShader;
class Camera;
class GameMainSelector : public UIComponent, public WorldOverlay {
@@ -21,13 +20,13 @@ public:
virtual bool click(const SDL_MouseButtonEvent &, const Ray<GlobalPosition3D> &);
virtual bool move(const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> &);
virtual bool handleInput(const SDL_Event &);
- virtual void render(const UIShader & shader);
+ virtual void render();
virtual void render(const SceneShader &, const Frustum &) const;
};
GameMainSelector(const Camera * c);
- void render(const UIShader & shader) const override;
+ void render() const override;
void render(const SceneShader & shader, const Frustum &) const override;
bool handleInput(const SDL_Event & e) override;