diff options
Diffstat (limited to 'ui/gameMainSelector.h')
-rw-r--r-- | ui/gameMainSelector.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/ui/gameMainSelector.h b/ui/gameMainSelector.h index 9560fc6..e6a86d2 100644 --- a/ui/gameMainSelector.h +++ b/ui/gameMainSelector.h @@ -9,7 +9,6 @@ class SceneShader; template<typename> class Ray; -class UIShader; class Camera; class GameMainSelector : public UIComponent, public WorldOverlay { @@ -21,13 +20,13 @@ public: virtual bool click(const SDL_MouseButtonEvent &, const Ray<GlobalPosition3D> &); virtual bool move(const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> &); virtual bool handleInput(const SDL_Event &); - virtual void render(const UIShader & shader); + virtual void render(); virtual void render(const SceneShader &, const Frustum &) const; }; GameMainSelector(const Camera * c); - void render(const UIShader & shader) const override; + void render() const override; void render(const SceneShader & shader, const Frustum &) const override; bool handleInput(const SDL_Event & e) override; |