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authorDan Goodliffe <dan@randomdan.homeip.net>2024-08-18 16:11:39 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-08-18 16:11:39 +0100
commit0b8b0af99ed1ac00fc2ae78beb0fe6f9f24582fb (patch)
tree92d328412f9f030afb87e482e8990ec148de013f /gfx
parentPopulate GameState::assets in appropriate tests (diff)
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Add updateStencil to Renderable interface
Diffstat (limited to 'gfx')
-rw-r--r--gfx/renderable.cpp5
-rw-r--r--gfx/renderable.h3
2 files changed, 8 insertions, 0 deletions
diff --git a/gfx/renderable.cpp b/gfx/renderable.cpp
index 0340189..3594968 100644
--- a/gfx/renderable.cpp
+++ b/gfx/renderable.cpp
@@ -9,3 +9,8 @@ void
Renderable::shadows(const ShadowMapper &) const
{
}
+
+void
+Renderable::updateStencil(const ShadowStenciller &) const
+{
+}
diff --git a/gfx/renderable.h b/gfx/renderable.h
index e126fff..83522e3 100644
--- a/gfx/renderable.h
+++ b/gfx/renderable.h
@@ -4,6 +4,7 @@
class SceneShader;
class ShadowMapper;
+class ShadowStenciller;
class Renderable {
public:
@@ -14,4 +15,6 @@ public:
virtual void render(const SceneShader & shader) const = 0;
virtual void lights(const SceneShader & shader) const;
virtual void shadows(const ShadowMapper & shadowMapper) const;
+
+ virtual void updateStencil(const ShadowStenciller & lightDir) const;
};