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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-11 20:45:05 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-11 20:45:05 +0000
commitc403a71564def731f4d3b80d6ff63f08aa3c7ea3 (patch)
treee4302316295639da9a2d10181c498986c8806754 /gfx/models/mesh.cpp
parentAdd missing typename exporting base::value_type from InstanceVertices (diff)
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Reuse vertex array objects for common structures with DSA
Slashes the number of VAOs required and the amount of setup required.
Diffstat (limited to 'gfx/models/mesh.cpp')
-rw-r--r--gfx/models/mesh.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/gfx/models/mesh.cpp b/gfx/models/mesh.cpp
index 88314ae..6a53f52 100644
--- a/gfx/models/mesh.cpp
+++ b/gfx/models/mesh.cpp
@@ -1,7 +1,8 @@
#include "mesh.h"
-MeshBase::MeshBase(GLsizei m_numIndices, GLenum mode, const std::vector<RelativePosition3D> & positions) :
- numIndices {m_numIndices}, mode {mode}, dimensions {positions}
+MeshBase::MeshBase(
+ GLsizei m_numIndices, GLenum mode, const std::vector<RelativePosition3D> & positions, GLsizei vertexStride) :
+ vertexStride {vertexStride}, numIndices {m_numIndices}, mode {mode}, dimensions {positions}
{
}
@@ -31,7 +32,9 @@ MeshBase::Dimensions::extents(const std::span<const RelativePosition3D> position
void
MeshBase::draw() const
{
- glBindVertexArray(vertexArrayObject);
+ glBindVertexArray(*vertexArrayObject);
+ glVertexArrayVertexBuffer(*vertexArrayObject, 0, vertexArrayBuffers[0], 0, vertexStride);
+ glVertexArrayElementBuffer(*vertexArrayObject, vertexArrayBuffers[1]);
glDrawElements(mode, numIndices, GL_UNSIGNED_INT, nullptr);
@@ -42,6 +45,8 @@ void
MeshBase::drawInstanced(GLuint vao, GLsizei count, GLuint base) const
{
glBindVertexArray(vao);
+ glVertexArrayVertexBuffer(vao, 0, vertexArrayBuffers[0], 0, vertexStride);
+ glVertexArrayElementBuffer(vao, vertexArrayBuffers[1]);
glDrawElementsInstancedBaseInstance(mode, numIndices, GL_UNSIGNED_INT, nullptr, count, base);