From c403a71564def731f4d3b80d6ff63f08aa3c7ea3 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 11 Mar 2026 20:45:05 +0000 Subject: Reuse vertex array objects for common structures with DSA Slashes the number of VAOs required and the amount of setup required. --- gfx/models/mesh.cpp | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) (limited to 'gfx/models/mesh.cpp') diff --git a/gfx/models/mesh.cpp b/gfx/models/mesh.cpp index 88314ae..6a53f52 100644 --- a/gfx/models/mesh.cpp +++ b/gfx/models/mesh.cpp @@ -1,7 +1,8 @@ #include "mesh.h" -MeshBase::MeshBase(GLsizei m_numIndices, GLenum mode, const std::vector & positions) : - numIndices {m_numIndices}, mode {mode}, dimensions {positions} +MeshBase::MeshBase( + GLsizei m_numIndices, GLenum mode, const std::vector & positions, GLsizei vertexStride) : + vertexStride {vertexStride}, numIndices {m_numIndices}, mode {mode}, dimensions {positions} { } @@ -31,7 +32,9 @@ MeshBase::Dimensions::extents(const std::span position void MeshBase::draw() const { - glBindVertexArray(vertexArrayObject); + glBindVertexArray(*vertexArrayObject); + glVertexArrayVertexBuffer(*vertexArrayObject, 0, vertexArrayBuffers[0], 0, vertexStride); + glVertexArrayElementBuffer(*vertexArrayObject, vertexArrayBuffers[1]); glDrawElements(mode, numIndices, GL_UNSIGNED_INT, nullptr); @@ -42,6 +45,8 @@ void MeshBase::drawInstanced(GLuint vao, GLsizei count, GLuint base) const { glBindVertexArray(vao); + glVertexArrayVertexBuffer(vao, 0, vertexArrayBuffers[0], 0, vertexStride); + glVertexArrayElementBuffer(vao, vertexArrayBuffers[1]); glDrawElementsInstancedBaseInstance(mode, numIndices, GL_UNSIGNED_INT, nullptr, count, base); -- cgit v1.3