diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-15 00:08:20 +0100 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-15 00:08:20 +0100 |
commit | 48ec3a869029bad34773516df193519a4fe9103a (patch) | |
tree | 9539b9a849a2bf5dbb7c407b754d7fae2fcbcfd7 /gfx/gl/shaders/waterShader.fs | |
parent | Merge branch 'assimp' (diff) | |
download | ilt-48ec3a869029bad34773516df193519a4fe9103a.tar.bz2 ilt-48ec3a869029bad34773516df193519a4fe9103a.tar.xz ilt-48ec3a869029bad34773516df193519a4fe9103a.zip |
Rename lots of shader files
Names and paths still not perfect, but better and the weird name missuse is gone
Diffstat (limited to 'gfx/gl/shaders/waterShader.fs')
-rw-r--r-- | gfx/gl/shaders/waterShader.fs | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/gfx/gl/shaders/waterShader.fs b/gfx/gl/shaders/waterShader.fs deleted file mode 100644 index 5936da4..0000000 --- a/gfx/gl/shaders/waterShader.fs +++ /dev/null @@ -1,17 +0,0 @@ -#version 330 core -#extension GL_ARB_shading_language_420pack : enable - -include(`materialInterface.glsl') -include(`geometryOut.glsl') - -uniform sampler2D texture0; -uniform vec3 waves; - -void -main() -{ - gPosition = vec4(FragPos, 1); - gNormal = vec4(Normal, 1); - gAlbedoSpec = texture(texture0, TexCoords); - gAlbedoSpec.a *= clamp(-FragPos.z * .7, .1, 1.0); -} |