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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-15 00:08:20 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-15 00:08:20 +0100
commit48ec3a869029bad34773516df193519a4fe9103a (patch)
tree9539b9a849a2bf5dbb7c407b754d7fae2fcbcfd7 /gfx/gl/shaders/waterShader.fs
parentMerge branch 'assimp' (diff)
downloadilt-48ec3a869029bad34773516df193519a4fe9103a.tar.bz2
ilt-48ec3a869029bad34773516df193519a4fe9103a.tar.xz
ilt-48ec3a869029bad34773516df193519a4fe9103a.zip
Rename lots of shader files
Names and paths still not perfect, but better and the weird name missuse is gone
Diffstat (limited to 'gfx/gl/shaders/waterShader.fs')
-rw-r--r--gfx/gl/shaders/waterShader.fs17
1 files changed, 0 insertions, 17 deletions
diff --git a/gfx/gl/shaders/waterShader.fs b/gfx/gl/shaders/waterShader.fs
deleted file mode 100644
index 5936da4..0000000
--- a/gfx/gl/shaders/waterShader.fs
+++ /dev/null
@@ -1,17 +0,0 @@
-#version 330 core
-#extension GL_ARB_shading_language_420pack : enable
-
-include(`materialInterface.glsl')
-include(`geometryOut.glsl')
-
-uniform sampler2D texture0;
-uniform vec3 waves;
-
-void
-main()
-{
- gPosition = vec4(FragPos, 1);
- gNormal = vec4(Normal, 1);
- gAlbedoSpec = texture(texture0, TexCoords);
- gAlbedoSpec.a *= clamp(-FragPos.z * .7, .1, 1.0);
-}