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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-01 17:56:26 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-01 17:56:26 +0000
commitd5cdbbf38380239524e351cb69aec94090884ca5 (patch)
tree5d7dff2f2775701069806eceb4eaef23b22eba3f /gfx/gl/shaders/shadowDynamicPoint.vs
parentReformat with new clang-format (diff)
parentRemove more use of legacy types (diff)
downloadilt-d5cdbbf38380239524e351cb69aec94090884ca5.tar.bz2
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Merge remote-tracking branch 'origin/terrain'
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPoint.vs')
-rw-r--r--gfx/gl/shaders/shadowDynamicPoint.vs2
1 files changed, 2 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPoint.vs b/gfx/gl/shaders/shadowDynamicPoint.vs
index f3ed533..f21b3b6 100644
--- a/gfx/gl/shaders/shadowDynamicPoint.vs
+++ b/gfx/gl/shaders/shadowDynamicPoint.vs
@@ -3,6 +3,8 @@
include(`meshIn.glsl')
uniform mat4 viewProjection;
+uniform ivec3 viewPoint;
uniform mat4 model;
+uniform ivec3 modelPos;
include(`commonShadowPoint.glsl')