From 356e874050e5ad5af87b04a2bb01ce34a86640bb Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 13 Nov 2023 00:17:11 +0000 Subject: Send position and rotation matrix to GPU separately --- gfx/gl/shaders/shadowDynamicPoint.vs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'gfx/gl/shaders/shadowDynamicPoint.vs') diff --git a/gfx/gl/shaders/shadowDynamicPoint.vs b/gfx/gl/shaders/shadowDynamicPoint.vs index f3ed533..eb25423 100644 --- a/gfx/gl/shaders/shadowDynamicPoint.vs +++ b/gfx/gl/shaders/shadowDynamicPoint.vs @@ -3,6 +3,8 @@ include(`meshIn.glsl') uniform mat4 viewProjection; +uniform vec3 viewPoint; uniform mat4 model; +uniform vec3 modelPos; include(`commonShadowPoint.glsl') -- cgit v1.2.3 From 0aa665c3648d788755b00c9e431c872d57fddbb8 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 25 Nov 2023 16:28:39 +0000 Subject: Model positions as integers Introduces test failure in arcs due to rounding, but I don't want to create a complicated fix as link positions are still floats and hopefully that'll go away... somehow --- gfx/gl/shaders/shadowDynamicPoint.vs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl/shaders/shadowDynamicPoint.vs') diff --git a/gfx/gl/shaders/shadowDynamicPoint.vs b/gfx/gl/shaders/shadowDynamicPoint.vs index eb25423..e20d31a 100644 --- a/gfx/gl/shaders/shadowDynamicPoint.vs +++ b/gfx/gl/shaders/shadowDynamicPoint.vs @@ -5,6 +5,6 @@ include(`meshIn.glsl') uniform mat4 viewProjection; uniform vec3 viewPoint; uniform mat4 model; -uniform vec3 modelPos; +uniform ivec3 modelPos; include(`commonShadowPoint.glsl') -- cgit v1.2.3 From 4e6f8db35ddc8fd3f310bb5616d257b5f9996d94 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 3 Dec 2023 12:37:46 +0000 Subject: Shader viewPoint now an integer --- gfx/gl/shaders/shadowDynamicPoint.vs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl/shaders/shadowDynamicPoint.vs') diff --git a/gfx/gl/shaders/shadowDynamicPoint.vs b/gfx/gl/shaders/shadowDynamicPoint.vs index e20d31a..f21b3b6 100644 --- a/gfx/gl/shaders/shadowDynamicPoint.vs +++ b/gfx/gl/shaders/shadowDynamicPoint.vs @@ -3,7 +3,7 @@ include(`meshIn.glsl') uniform mat4 viewProjection; -uniform vec3 viewPoint; +uniform ivec3 viewPoint; uniform mat4 model; uniform ivec3 modelPos; -- cgit v1.2.3