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authorDan Goodliffe <dan@randomdan.homeip.net>2026-01-31 02:51:16 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-01-31 02:51:16 +0000
commitbc0958cc863083b4082161bf12456fdf28ab1c77 (patch)
treef970782f232d86325f14a36b83125791f24335af /gfx/gl/shaders/networkStraight.vert
parentInitial commit using tesselation shader to create curves (diff)
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Rename shader source in keeping with glsl expectations
Swaps name/type of generated files to match class names and source files.
Diffstat (limited to 'gfx/gl/shaders/networkStraight.vert')
-rw-r--r--gfx/gl/shaders/networkStraight.vert24
1 files changed, 24 insertions, 0 deletions
diff --git a/gfx/gl/shaders/networkStraight.vert b/gfx/gl/shaders/networkStraight.vert
new file mode 100644
index 0000000..2834613
--- /dev/null
+++ b/gfx/gl/shaders/networkStraight.vert
@@ -0,0 +1,24 @@
+#version 460 core
+
+layout(location = 0) in ivec3 v_apos;
+layout(location = 1) in ivec3 v_bpos;
+layout(location = 2) in mat2 v_rot;
+layout(location = 4) in float v_reps;
+
+flat out ivec3 apos;
+flat out ivec3 bpos;
+flat out mat2 rot;
+flat out float reps;
+flat out float dist;
+
+include(`networkCommon.glsl')
+
+void
+main()
+{
+ apos = v_apos;
+ bpos = v_bpos;
+ rot = v_rot;
+ reps = v_reps;
+ dist = segDist(v_apos, v_bpos);
+}