From bc0958cc863083b4082161bf12456fdf28ab1c77 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 02:51:16 +0000 Subject: Rename shader source in keeping with glsl expectations Swaps name/type of generated files to match class names and source files. --- gfx/gl/shaders/networkStraight.vert | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 gfx/gl/shaders/networkStraight.vert (limited to 'gfx/gl/shaders/networkStraight.vert') diff --git a/gfx/gl/shaders/networkStraight.vert b/gfx/gl/shaders/networkStraight.vert new file mode 100644 index 0000000..2834613 --- /dev/null +++ b/gfx/gl/shaders/networkStraight.vert @@ -0,0 +1,24 @@ +#version 460 core + +layout(location = 0) in ivec3 v_apos; +layout(location = 1) in ivec3 v_bpos; +layout(location = 2) in mat2 v_rot; +layout(location = 4) in float v_reps; + +flat out ivec3 apos; +flat out ivec3 bpos; +flat out mat2 rot; +flat out float reps; +flat out float dist; + +include(`networkCommon.glsl') + +void +main() +{ + apos = v_apos; + bpos = v_bpos; + rot = v_rot; + reps = v_reps; + dist = segDist(v_apos, v_bpos); +} -- cgit v1.2.3