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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 02:51:16 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 02:51:16 +0000 |
| commit | bc0958cc863083b4082161bf12456fdf28ab1c77 (patch) | |
| tree | f970782f232d86325f14a36b83125791f24335af /gfx/gl/shaders/networkCurve.vs | |
| parent | Initial commit using tesselation shader to create curves (diff) | |
| download | ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.tar.bz2 ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.tar.xz ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.zip | |
Rename shader source in keeping with glsl expectations
Swaps name/type of generated files to match class names and source
files.
Diffstat (limited to 'gfx/gl/shaders/networkCurve.vs')
| -rw-r--r-- | gfx/gl/shaders/networkCurve.vs | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/gfx/gl/shaders/networkCurve.vs b/gfx/gl/shaders/networkCurve.vs deleted file mode 100644 index 9cf149b..0000000 --- a/gfx/gl/shaders/networkCurve.vs +++ /dev/null @@ -1,29 +0,0 @@ -#version 460 core - -layout(location = 0) in ivec3 v_apos; -layout(location = 1) in ivec3 v_bpos; -layout(location = 2) in ivec3 v_centre; -layout(location = 3) in float v_reps; -layout(location = 4) in float v_aangle; -layout(location = 5) in float v_bangle; -layout(location = 6) in float v_radius; - -flat out ivec3 apos; -flat out ivec3 bpos; -flat out ivec3 cpos; -flat out float reps; -flat out float aangle; -flat out float bangle; -flat out float radius; - -void -main() -{ - apos = v_apos; - bpos = v_bpos; - cpos = v_centre; - reps = v_reps; - aangle = v_aangle; - bangle = v_bangle; - radius = v_radius; -} |
