From bc0958cc863083b4082161bf12456fdf28ab1c77 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 02:51:16 +0000 Subject: Rename shader source in keeping with glsl expectations Swaps name/type of generated files to match class names and source files. --- gfx/gl/shaders/networkCurve.vs | 29 ----------------------------- 1 file changed, 29 deletions(-) delete mode 100644 gfx/gl/shaders/networkCurve.vs (limited to 'gfx/gl/shaders/networkCurve.vs') diff --git a/gfx/gl/shaders/networkCurve.vs b/gfx/gl/shaders/networkCurve.vs deleted file mode 100644 index 9cf149b..0000000 --- a/gfx/gl/shaders/networkCurve.vs +++ /dev/null @@ -1,29 +0,0 @@ -#version 460 core - -layout(location = 0) in ivec3 v_apos; -layout(location = 1) in ivec3 v_bpos; -layout(location = 2) in ivec3 v_centre; -layout(location = 3) in float v_reps; -layout(location = 4) in float v_aangle; -layout(location = 5) in float v_bangle; -layout(location = 6) in float v_radius; - -flat out ivec3 apos; -flat out ivec3 bpos; -flat out ivec3 cpos; -flat out float reps; -flat out float aangle; -flat out float bangle; -flat out float radius; - -void -main() -{ - apos = v_apos; - bpos = v_bpos; - cpos = v_centre; - reps = v_reps; - aangle = v_aangle; - bangle = v_bangle; - radius = v_radius; -} -- cgit v1.2.3