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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 02:51:16 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 02:51:16 +0000 |
| commit | bc0958cc863083b4082161bf12456fdf28ab1c77 (patch) | |
| tree | f970782f232d86325f14a36b83125791f24335af /gfx/gl/shaders/networkCurve.tcs | |
| parent | Initial commit using tesselation shader to create curves (diff) | |
| download | ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.tar.bz2 ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.tar.xz ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.zip | |
Rename shader source in keeping with glsl expectations
Swaps name/type of generated files to match class names and source
files.
Diffstat (limited to 'gfx/gl/shaders/networkCurve.tcs')
| -rw-r--r-- | gfx/gl/shaders/networkCurve.tcs | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/gfx/gl/shaders/networkCurve.tcs b/gfx/gl/shaders/networkCurve.tcs deleted file mode 100644 index 4221e64..0000000 --- a/gfx/gl/shaders/networkCurve.tcs +++ /dev/null @@ -1,43 +0,0 @@ -#version 460 core - -layout(vertices = 1) out; -flat in ivec3 apos[]; -flat in ivec3 bpos[]; -flat in ivec3 cpos[]; -flat in float reps[]; -flat in float aangle[]; -flat in float bangle[]; -flat in float radius[]; - -flat out ivec3 c_apos[]; -flat out ivec3 c_bpos[]; -flat out ivec3 c_cpos[]; -flat out float c_reps[]; -flat out float c_aangle[]; -flat out float c_bangle[]; -flat out float c_radius[]; - -int -min2pow(float target) -{ - int x = 1; - while (x < target) { - x <<= 1; - } - return x; -} - -void -main() -{ - c_apos[gl_InvocationID] = apos[gl_InvocationID]; - c_bpos[gl_InvocationID] = bpos[gl_InvocationID]; - c_cpos[gl_InvocationID] = cpos[gl_InvocationID]; - c_reps[gl_InvocationID] = reps[gl_InvocationID]; - c_aangle[gl_InvocationID] = aangle[gl_InvocationID]; - c_bangle[gl_InvocationID] = bangle[gl_InvocationID]; - c_radius[gl_InvocationID] = radius[gl_InvocationID]; - - gl_TessLevelOuter[0] = 1; - gl_TessLevelOuter[1] = min2pow(reps[gl_InvocationID]); -} |
