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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 02:51:16 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 02:51:16 +0000 |
| commit | bc0958cc863083b4082161bf12456fdf28ab1c77 (patch) | |
| tree | f970782f232d86325f14a36b83125791f24335af /gfx/gl/shaders/networkCommon.glsl | |
| parent | Initial commit using tesselation shader to create curves (diff) | |
| download | ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.tar.bz2 ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.tar.xz ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.zip | |
Rename shader source in keeping with glsl expectations
Swaps name/type of generated files to match class names and source
files.
Diffstat (limited to 'gfx/gl/shaders/networkCommon.glsl')
| -rw-r--r-- | gfx/gl/shaders/networkCommon.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/networkCommon.glsl b/gfx/gl/shaders/networkCommon.glsl index 8b58e51..4ff24e8 100644 --- a/gfx/gl/shaders/networkCommon.glsl +++ b/gfx/gl/shaders/networkCommon.glsl @@ -18,7 +18,7 @@ segDist(const ivec3 a, const ivec3 b) } ifelse( - TYPE, .gs, + TYPE, .geom, // Begin: Geometry shader only function void doVertex(const ivec3 end, const uint v, const float texY, const mat2 rot) { ivec3 vpos = end + ivec3(rot * profile[v].xy, profile[v].z); |
