From bc0958cc863083b4082161bf12456fdf28ab1c77 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 02:51:16 +0000 Subject: Rename shader source in keeping with glsl expectations Swaps name/type of generated files to match class names and source files. --- gfx/gl/shaders/networkCommon.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl/shaders/networkCommon.glsl') diff --git a/gfx/gl/shaders/networkCommon.glsl b/gfx/gl/shaders/networkCommon.glsl index 8b58e51..4ff24e8 100644 --- a/gfx/gl/shaders/networkCommon.glsl +++ b/gfx/gl/shaders/networkCommon.glsl @@ -18,7 +18,7 @@ segDist(const ivec3 a, const ivec3 b) } ifelse( - TYPE, .gs, + TYPE, .geom, // Begin: Geometry shader only function void doVertex(const ivec3 end, const uint v, const float texY, const mat2 rot) { ivec3 vpos = end + ivec3(rot * profile[v].xy, profile[v].z); -- cgit v1.2.3