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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 02:51:16 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 02:51:16 +0000 |
| commit | bc0958cc863083b4082161bf12456fdf28ab1c77 (patch) | |
| tree | f970782f232d86325f14a36b83125791f24335af /gfx/gl/shaders/commonShadowPoint.geom | |
| parent | Initial commit using tesselation shader to create curves (diff) | |
| download | ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.tar.bz2 ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.tar.xz ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.zip | |
Rename shader source in keeping with glsl expectations
Swaps name/type of generated files to match class names and source
files.
Diffstat (limited to 'gfx/gl/shaders/commonShadowPoint.geom')
| -rw-r--r-- | gfx/gl/shaders/commonShadowPoint.geom | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/gfx/gl/shaders/commonShadowPoint.geom b/gfx/gl/shaders/commonShadowPoint.geom new file mode 100644 index 0000000..a515d97 --- /dev/null +++ b/gfx/gl/shaders/commonShadowPoint.geom @@ -0,0 +1,28 @@ +#version 460 core + +ifdef(`TEXTURES', include(`materialDetail.glsl')) + +uniform mat4 viewProjection[4]; +uniform int viewProjections; +in vec4 vworldPos[]; +layout(triangles) in; +layout(triangle_strip, max_vertices = 12) out; + +ifdef(`TEXTURES', in vec2 TexCoords[]; out vec2 texCoord;) +ifdef(`TEXTURES', flat in MaterialDetail Material[]; flat out MaterialDetail material;) + +void +main() +{ + for (int vp = 0; vp < viewProjections; ++vp) { + for (int v = 0; v < vworldPos.length(); ++v) { + gl_Position = viewProjection[vp] * vworldPos[v]; + gl_Position.z = max(gl_Position.z, -1); + gl_Layer = vp; + ifdef(`TEXTURES', texCoord = TexCoords[v];) + ifdef(`TEXTURES', material = Material[v];) + EmitVertex(); + } + EndPrimitive(); + } +} |
