From bc0958cc863083b4082161bf12456fdf28ab1c77 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 02:51:16 +0000 Subject: Rename shader source in keeping with glsl expectations Swaps name/type of generated files to match class names and source files. --- gfx/gl/shaders/commonShadowPoint.geom | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 gfx/gl/shaders/commonShadowPoint.geom (limited to 'gfx/gl/shaders/commonShadowPoint.geom') diff --git a/gfx/gl/shaders/commonShadowPoint.geom b/gfx/gl/shaders/commonShadowPoint.geom new file mode 100644 index 0000000..a515d97 --- /dev/null +++ b/gfx/gl/shaders/commonShadowPoint.geom @@ -0,0 +1,28 @@ +#version 460 core + +ifdef(`TEXTURES', include(`materialDetail.glsl')) + +uniform mat4 viewProjection[4]; +uniform int viewProjections; +in vec4 vworldPos[]; +layout(triangles) in; +layout(triangle_strip, max_vertices = 12) out; + +ifdef(`TEXTURES', in vec2 TexCoords[]; out vec2 texCoord;) +ifdef(`TEXTURES', flat in MaterialDetail Material[]; flat out MaterialDetail material;) + +void +main() +{ + for (int vp = 0; vp < viewProjections; ++vp) { + for (int v = 0; v < vworldPos.length(); ++v) { + gl_Position = viewProjection[vp] * vworldPos[v]; + gl_Position.z = max(gl_Position.z, -1); + gl_Layer = vp; + ifdef(`TEXTURES', texCoord = TexCoords[v];) + ifdef(`TEXTURES', material = Material[v];) + EmitVertex(); + } + EndPrimitive(); + } +} -- cgit v1.2.3