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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 01:51:38 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 01:51:38 +0000 |
| commit | 78b4b043a4fe6be84dd36717c832951a0a464f63 (patch) | |
| tree | bc82ca1c59d309491323779ebbe3195b4479b546 /gfx/gl/sceneRenderer.h | |
| parent | Switch to floating point, camera relative position buffer (diff) | |
| download | ilt-78b4b043a4fe6be84dd36717c832951a0a464f63.tar.bz2 ilt-78b4b043a4fe6be84dd36717c832951a0a464f63.tar.xz ilt-78b4b043a4fe6be84dd36717c832951a0a464f63.zip | |
Diffstat (limited to 'gfx/gl/sceneRenderer.h')
| -rw-r--r-- | gfx/gl/sceneRenderer.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/gfx/gl/sceneRenderer.h b/gfx/gl/sceneRenderer.h index 3de6000..2901dea 100644 --- a/gfx/gl/sceneRenderer.h +++ b/gfx/gl/sceneRenderer.h @@ -1,8 +1,8 @@ #pragma once #include "billboardPainter.h" +#include "gfx/gl/glFramebuffer.h" #include "gfx/lightDirection.h" -#include "glArrays.h" #include "gldebug.h" #include "program.h" #include "sceneProvider.h" @@ -27,12 +27,13 @@ public: protected: void renderQuad() const; + void configureBuffers(); ScreenAbsCoord size; GLuint output; - glFrameBuffer gBuffer, gBufferIll; + glFramebuffer gBuffer, gBufferIll; glTexture<GL_TEXTURE_2D> gPosition, gNormal, gAlbedoSpec, gIllumination; - glRenderBuffer depth; + glRenderbuffer depth; class DeferredLightProgram : public Program { public: |
