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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 01:51:38 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 01:51:38 +0000
commit78b4b043a4fe6be84dd36717c832951a0a464f63 (patch)
treebc82ca1c59d309491323779ebbe3195b4479b546 /gfx/gl/sceneRenderer.h
parentSwitch to floating point, camera relative position buffer (diff)
downloadilt-78b4b043a4fe6be84dd36717c832951a0a464f63.tar.bz2
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Switch frame and render buffer to DSA helpersHEADmain
Diffstat (limited to 'gfx/gl/sceneRenderer.h')
-rw-r--r--gfx/gl/sceneRenderer.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/gfx/gl/sceneRenderer.h b/gfx/gl/sceneRenderer.h
index 3de6000..2901dea 100644
--- a/gfx/gl/sceneRenderer.h
+++ b/gfx/gl/sceneRenderer.h
@@ -1,8 +1,8 @@
#pragma once
#include "billboardPainter.h"
+#include "gfx/gl/glFramebuffer.h"
#include "gfx/lightDirection.h"
-#include "glArrays.h"
#include "gldebug.h"
#include "program.h"
#include "sceneProvider.h"
@@ -27,12 +27,13 @@ public:
protected:
void renderQuad() const;
+ void configureBuffers();
ScreenAbsCoord size;
GLuint output;
- glFrameBuffer gBuffer, gBufferIll;
+ glFramebuffer gBuffer, gBufferIll;
glTexture<GL_TEXTURE_2D> gPosition, gNormal, gAlbedoSpec, gIllumination;
- glRenderBuffer depth;
+ glRenderbuffer depth;
class DeferredLightProgram : public Program {
public: