summaryrefslogtreecommitdiff
path: root/gfx/gl/sceneRenderer.h
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 01:33:39 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 01:33:39 +0000
commit61d6b49d5a4c5f58a2922a19a360e078a0aeacba (patch)
treec192508c15d880ccb84003f3494aa2e26d36324b /gfx/gl/sceneRenderer.h
parentSpecialise glTexture::savePosition (diff)
downloadilt-61d6b49d5a4c5f58a2922a19a360e078a0aeacba.tar.bz2
ilt-61d6b49d5a4c5f58a2922a19a360e078a0aeacba.tar.xz
ilt-61d6b49d5a4c5f58a2922a19a360e078a0aeacba.zip
Switch to floating point, camera relative position buffer
Diffstat (limited to 'gfx/gl/sceneRenderer.h')
-rw-r--r--gfx/gl/sceneRenderer.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/gfx/gl/sceneRenderer.h b/gfx/gl/sceneRenderer.h
index e9cafb4..3de6000 100644
--- a/gfx/gl/sceneRenderer.h
+++ b/gfx/gl/sceneRenderer.h
@@ -45,13 +45,11 @@ protected:
DirectionalLightProgram();
using Program::use;
- void setDirectionalLight(
- const RGB &, const Direction3D &, const GlobalPosition3D &, const std::span<const glm::mat4x4>) const;
+ void setDirectionalLight(const RGB &, const Direction3D &, const std::span<const glm::mat4x4>) const;
private:
RequiredUniformLocation directionLoc {*this, "lightDirection"};
RequiredUniformLocation colourLoc {*this, "lightColour"};
- RequiredUniformLocation lightPointLoc {*this, "lightPoint"};
RequiredUniformLocation lightViewProjectionLoc {*this, "lightViewProjection"};
RequiredUniformLocation lightViewProjectionCountLoc {*this, "lightViewProjectionCount"};
};