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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-11 02:23:59 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-11 02:45:48 +0000
commit420604efafdacc89ff38d3fb5dbdec3c4b30767f (patch)
treef6ee1b8bcc5d045cd8ccb6928ba08bd4f7a511a8 /game/water.cpp
parentSplit addAttribsFor away from requiring a buffer to bind (diff)
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Sprinkling of glDebugScope in assets and render parts
Diffstat (limited to 'game/water.cpp')
-rw-r--r--game/water.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/game/water.cpp b/game/water.cpp
index b8d51db..a3c1452 100644
--- a/game/water.cpp
+++ b/game/water.cpp
@@ -104,6 +104,7 @@ Water::tick(TickDuration dur)
void
Water::render(const SceneShader & shader, const Frustum &) const
{
+ glDebugScope _ {0};
shader.water.use(waveCycle);
water->bind(0);
meshes.apply(&MeshT<GlobalPosition3D>::draw);