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-rw-r--r--game/water.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/game/water.cpp b/game/water.cpp
index b8d51db..a3c1452 100644
--- a/game/water.cpp
+++ b/game/water.cpp
@@ -104,6 +104,7 @@ Water::tick(TickDuration dur)
void
Water::render(const SceneShader & shader, const Frustum &) const
{
+ glDebugScope _ {0};
shader.water.use(waveCycle);
water->bind(0);
meshes.apply(&MeshT<GlobalPosition3D>::draw);