From 420604efafdacc89ff38d3fb5dbdec3c4b30767f Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 11 Mar 2026 02:23:59 +0000 Subject: Sprinkling of glDebugScope in assets and render parts --- game/water.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'game/water.cpp') diff --git a/game/water.cpp b/game/water.cpp index b8d51db..a3c1452 100644 --- a/game/water.cpp +++ b/game/water.cpp @@ -104,6 +104,7 @@ Water::tick(TickDuration dur) void Water::render(const SceneShader & shader, const Frustum &) const { + glDebugScope _ {0}; shader.water.use(waveCycle); water->bind(0); meshes.apply(&MeshT::draw); -- cgit v1.3