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authorDan Goodliffe <dan@randomdan.homeip.net>2021-02-20 14:06:29 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-02-20 14:06:29 +0000
commitb77024de4351bcddee5c4781aa9fc031131f293b (patch)
treec51d7c8add4c450a0b6e980da88830fa53215171 /game/vehicles/railloco.h
parentdos2unix shader sources (diff)
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Diffstat (limited to 'game/vehicles/railloco.h')
-rw-r--r--game/vehicles/railloco.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/game/vehicles/railloco.h b/game/vehicles/railloco.h
index 0d0425a..df5f970 100644
--- a/game/vehicles/railloco.h
+++ b/game/vehicles/railloco.h
@@ -1,11 +1,14 @@
#include "game/network/link.h"
#include "game/vehicles/vehicle.h"
#include "game/worldobject.h"
+#include "gfx/gl/transform.h"
#include "gfx/models/mesh.h"
+#include <array>
#include <memory>
-#include <string>
#include <vector>
+class Shader;
+
class Texture;
class RailVehicle : public Vehicle {
public:
@@ -42,7 +45,7 @@ public:
private:
void move(TickDuration dur);
- Transform getBogeyPosition(float linkDist, float dist) const;
+ [[nodiscard]] Transform getBogeyPosition(float linkDist, float dist) const;
void updateRailVehiclePosition(RailVehicle *, float trailBy) const;
void updateWagons() const;
};