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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-11 02:23:59 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-11 02:45:48 +0000 |
| commit | 420604efafdacc89ff38d3fb5dbdec3c4b30767f (patch) | |
| tree | f6ee1b8bcc5d045cd8ccb6928ba08bd4f7a511a8 /game/vehicles/railVehicleClass.cpp | |
| parent | Split addAttribsFor away from requiring a buffer to bind (diff) | |
| download | ilt-420604efafdacc89ff38d3fb5dbdec3c4b30767f.tar.bz2 ilt-420604efafdacc89ff38d3fb5dbdec3c4b30767f.tar.xz ilt-420604efafdacc89ff38d3fb5dbdec3c4b30767f.zip | |
Sprinkling of glDebugScope in assets and render parts
Diffstat (limited to 'game/vehicles/railVehicleClass.cpp')
| -rw-r--r-- | game/vehicles/railVehicleClass.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 21a5666..d94d4ca 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -33,6 +33,7 @@ void RailVehicleClass::postLoad() { texture = getTexture(); + glDebugScope _ {0}; bodyMesh->configureVAO(instanceVAO, 0) .addAttribs<LocationVertex, &LocationVertex::body, &LocationVertex::bodyPos>(1); bogies.front() @@ -48,6 +49,7 @@ void RailVehicleClass::render(const SceneShader & shader, const Frustum &) const { if (const auto count = static_cast<GLsizei>(instances.size())) { + glDebugScope _ {instanceVAO}; if (texture) { texture->bind(0); } @@ -65,6 +67,7 @@ void RailVehicleClass::shadows(const ShadowMapper & mapper, const Frustum &) const { if (const auto count = static_cast<GLsizei>(instances.size())) { + glDebugScope _ {instanceVAO}; mapper.dynamicPointInst.use(); bodyMesh->drawInstanced(instanceVAO, count); bogies.front()->drawInstanced(instancesBogiesVAO.front(), count); |
