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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-11 02:23:59 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-11 02:45:48 +0000
commit420604efafdacc89ff38d3fb5dbdec3c4b30767f (patch)
treef6ee1b8bcc5d045cd8ccb6928ba08bd4f7a511a8 /game/vehicles
parentSplit addAttribsFor away from requiring a buffer to bind (diff)
downloadilt-420604efafdacc89ff38d3fb5dbdec3c4b30767f.tar.bz2
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Sprinkling of glDebugScope in assets and render parts
Diffstat (limited to 'game/vehicles')
-rw-r--r--game/vehicles/railVehicleClass.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp
index 21a5666..d94d4ca 100644
--- a/game/vehicles/railVehicleClass.cpp
+++ b/game/vehicles/railVehicleClass.cpp
@@ -33,6 +33,7 @@ void
RailVehicleClass::postLoad()
{
texture = getTexture();
+ glDebugScope _ {0};
bodyMesh->configureVAO(instanceVAO, 0)
.addAttribs<LocationVertex, &LocationVertex::body, &LocationVertex::bodyPos>(1);
bogies.front()
@@ -48,6 +49,7 @@ void
RailVehicleClass::render(const SceneShader & shader, const Frustum &) const
{
if (const auto count = static_cast<GLsizei>(instances.size())) {
+ glDebugScope _ {instanceVAO};
if (texture) {
texture->bind(0);
}
@@ -65,6 +67,7 @@ void
RailVehicleClass::shadows(const ShadowMapper & mapper, const Frustum &) const
{
if (const auto count = static_cast<GLsizei>(instances.size())) {
+ glDebugScope _ {instanceVAO};
mapper.dynamicPointInst.use();
bodyMesh->drawInstanced(instanceVAO, count);
bogies.front()->drawInstanced(instancesBogiesVAO.front(), count);