From 420604efafdacc89ff38d3fb5dbdec3c4b30767f Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 11 Mar 2026 02:23:59 +0000 Subject: Sprinkling of glDebugScope in assets and render parts --- game/vehicles/railVehicleClass.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'game/vehicles/railVehicleClass.cpp') diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 21a5666..d94d4ca 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -33,6 +33,7 @@ void RailVehicleClass::postLoad() { texture = getTexture(); + glDebugScope _ {0}; bodyMesh->configureVAO(instanceVAO, 0) .addAttribs(1); bogies.front() @@ -48,6 +49,7 @@ void RailVehicleClass::render(const SceneShader & shader, const Frustum &) const { if (const auto count = static_cast(instances.size())) { + glDebugScope _ {instanceVAO}; if (texture) { texture->bind(0); } @@ -65,6 +67,7 @@ void RailVehicleClass::shadows(const ShadowMapper & mapper, const Frustum &) const { if (const auto count = static_cast(instances.size())) { + glDebugScope _ {instanceVAO}; mapper.dynamicPointInst.use(); bodyMesh->drawInstanced(instanceVAO, count); bogies.front()->drawInstanced(instancesBogiesVAO.front(), count); -- cgit v1.3