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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-07 11:59:24 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-07 11:59:24 +0000 |
| commit | 712007d8fccae219154a69c83827413025ca08be (patch) | |
| tree | d4a983b4896d7d05870294b4f38de182fe55ec35 /game/scenary | |
| parent | Merge branch 'glalloc' (diff) | |
| download | ilt-712007d8fccae219154a69c83827413025ca08be.tar.bz2 ilt-712007d8fccae219154a69c83827413025ca08be.tar.xz ilt-712007d8fccae219154a69c83827413025ca08be.zip | |
Don't create and then replace shadow and billboard textures
Diffstat (limited to 'game/scenary')
| -rw-r--r-- | game/scenary/foliage.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp index cf2d82e..4e10ed9 100644 --- a/game/scenary/foliage.cpp +++ b/game/scenary/foliage.cpp @@ -43,8 +43,8 @@ Foliage::postLoad() const auto & size = bodyMesh->getDimensions().size; billboardSize = billboardTextureSizeForObject(size); - shadowStencil = ShadowStenciller::createStencilTexture(billboardSize, billboardSize); - billboard = BillboardPainter::createBillBoardTextures(billboardSize, billboardSize); + ShadowStenciller::configureStencilTexture(shadowStencil, billboardSize, billboardSize); + BillboardPainter::configureBillBoardTextures(billboard, billboardSize, billboardSize); useMeshClipDist = (ASSUMED_VIEWPORT * OVER_SAMPLE_MULTIPLIER * size) / static_cast<RelativeDistance>(billboardSize); } |
