From 712007d8fccae219154a69c83827413025ca08be Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 7 Mar 2026 11:59:24 +0000 Subject: Don't create and then replace shadow and billboard textures --- game/scenary/foliage.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'game/scenary') diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp index cf2d82e..4e10ed9 100644 --- a/game/scenary/foliage.cpp +++ b/game/scenary/foliage.cpp @@ -43,8 +43,8 @@ Foliage::postLoad() const auto & size = bodyMesh->getDimensions().size; billboardSize = billboardTextureSizeForObject(size); - shadowStencil = ShadowStenciller::createStencilTexture(billboardSize, billboardSize); - billboard = BillboardPainter::createBillBoardTextures(billboardSize, billboardSize); + ShadowStenciller::configureStencilTexture(shadowStencil, billboardSize, billboardSize); + BillboardPainter::configureBillBoardTextures(billboard, billboardSize, billboardSize); useMeshClipDist = (ASSUMED_VIEWPORT * OVER_SAMPLE_MULTIPLIER * size) / static_cast(billboardSize); } -- cgit v1.3