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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-08 16:02:56 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-08 16:02:56 +0000
commit00fc3cb9b2c06026fab0e4760609fe02e027b6df (patch)
treeb84b527824ac1d5c999fc4a974fcf2c356b422ab /game/scenary/foliage.h
parentReplace gl_traits glTexParameter with glTexture::parameter DSA wrapper (diff)
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Move all low level texture operations to DSA helpers in glTexture
Diffstat (limited to 'game/scenary/foliage.h')
-rw-r--r--game/scenary/foliage.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h
index 3d73573..bf98d55 100644
--- a/game/scenary/foliage.h
+++ b/game/scenary/foliage.h
@@ -38,9 +38,9 @@ protected:
GLsizei billboardSize {};
RelativeDistance useMeshClipDist {};
mutable Direction2D shadowStencilDir {std::numeric_limits<Direction2D::value_type>::infinity()};
- glTexture shadowStencil;
+ glTexture<GL_TEXTURE_2D_ARRAY> shadowStencil;
mutable Angle billboardAngle = std::numeric_limits<Angle>::infinity();
- glTextures<3> billboard;
+ glTextures<GL_TEXTURE_2D_ARRAY, 3> billboard;
private:
InstanceVertices<Foliage::LocationVertex>::PartitionResult instancePartitions;