From 00fc3cb9b2c06026fab0e4760609fe02e027b6df Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 8 Mar 2026 16:02:56 +0000 Subject: Move all low level texture operations to DSA helpers in glTexture --- game/scenary/foliage.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'game/scenary/foliage.h') diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h index 3d73573..bf98d55 100644 --- a/game/scenary/foliage.h +++ b/game/scenary/foliage.h @@ -38,9 +38,9 @@ protected: GLsizei billboardSize {}; RelativeDistance useMeshClipDist {}; mutable Direction2D shadowStencilDir {std::numeric_limits::infinity()}; - glTexture shadowStencil; + glTexture shadowStencil; mutable Angle billboardAngle = std::numeric_limits::infinity(); - glTextures<3> billboard; + glTextures billboard; private: InstanceVertices::PartitionResult instancePartitions; -- cgit v1.3