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#pragma once
#include "chronology.h"
#include "gfx/gl/sceneRenderer.h"
#include "windowContent.h"
#include <cstddef>
class GameMainWindow : public WindowContent, SceneRenderer, public SceneProvider {
public:
GameMainWindow(size_t w, size_t h);
~GameMainWindow() override;
NO_MOVE(GameMainWindow);
NO_COPY(GameMainWindow);
void tick(TickDuration) override;
void render() const override;
private:
bool handleInput(const SDL_Event &) override;
void content(const SceneShader &, const Frustum &) const override;
void environment(const SceneShader &, const SceneRenderer &) const override;
void lights(const SceneShader &) const override;
void shadows(const ShadowMapper &, const Frustum &) const override;
};
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