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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-14 20:17:07 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-14 20:17:07 +0000 |
commit | 721b5dab9d3422faefaf97b7f4eb04afb86ab7ea (patch) | |
tree | 3c3bb06a390a4aed0b6bbc772ff782284522b02f /ui/gameMainWindow.h | |
parent | Add support for resizing a SceneRenderer (diff) | |
download | ilt-721b5dab9d3422faefaf97b7f4eb04afb86ab7ea.tar.bz2 ilt-721b5dab9d3422faefaf97b7f4eb04afb86ab7ea.tar.xz ilt-721b5dab9d3422faefaf97b7f4eb04afb86ab7ea.zip |
Support resizing the main window
Diffstat (limited to 'ui/gameMainWindow.h')
-rw-r--r-- | ui/gameMainWindow.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h index 43980e8..b0f1592 100644 --- a/ui/gameMainWindow.h +++ b/ui/gameMainWindow.h @@ -17,6 +17,8 @@ public: void render() const override; private: + bool handleInput(const SDL_Event &) override; + void content(const SceneShader &, const Frustum &) const override; void environment(const SceneShader &, const SceneRenderer &) const override; void lights(const SceneShader &) const override; |