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#pragma once
#include "config/types.h"
#include "game/gamestate.h"
#include "gfx/gl/glFramebuffer.h"
#include <glm/vec2.hpp>
#include <special_members.h>
class TestRenderOutput {
public:
explicit TestRenderOutput(TextureAbsCoord size = {640, 480});
virtual ~TestRenderOutput() = default;
NO_MOVE(TestRenderOutput);
NO_COPY(TestRenderOutput);
const TextureAbsCoord size;
glFramebuffer output;
glRenderbuffer depth;
glTexture<GL_TEXTURE_2D> outImage;
GameState gameState;
};
template<TextureAbsCoord Size> class TestRenderOutputSize : public TestRenderOutput {
public:
TestRenderOutputSize() : TestRenderOutput {Size} { }
};
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