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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 01:51:38 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 01:51:38 +0000
commit78b4b043a4fe6be84dd36717c832951a0a464f63 (patch)
treebc82ca1c59d309491323779ebbe3195b4479b546 /test/testRenderOutput.h
parentSwitch to floating point, camera relative position buffer (diff)
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Switch frame and render buffer to DSA helpersHEADmain
Diffstat (limited to 'test/testRenderOutput.h')
-rw-r--r--test/testRenderOutput.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/test/testRenderOutput.h b/test/testRenderOutput.h
index 248485c..e68d1f3 100644
--- a/test/testRenderOutput.h
+++ b/test/testRenderOutput.h
@@ -2,7 +2,7 @@
#include "config/types.h"
#include "game/gamestate.h"
-#include "glArrays.h"
+#include "gfx/gl/glFramebuffer.h"
#include <glm/vec2.hpp>
#include <special_members.h>
@@ -15,8 +15,8 @@ public:
NO_COPY(TestRenderOutput);
const TextureAbsCoord size;
- glFrameBuffer output;
- glRenderBuffer depth;
+ glFramebuffer output;
+ glRenderbuffer depth;
glTexture<GL_TEXTURE_2D> outImage;
GameState gameState;
};