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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 01:51:38 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 01:51:38 +0000 |
| commit | 78b4b043a4fe6be84dd36717c832951a0a464f63 (patch) | |
| tree | bc82ca1c59d309491323779ebbe3195b4479b546 /test/testRenderOutput.h | |
| parent | Switch to floating point, camera relative position buffer (diff) | |
| download | ilt-78b4b043a4fe6be84dd36717c832951a0a464f63.tar.bz2 ilt-78b4b043a4fe6be84dd36717c832951a0a464f63.tar.xz ilt-78b4b043a4fe6be84dd36717c832951a0a464f63.zip | |
Diffstat (limited to 'test/testRenderOutput.h')
| -rw-r--r-- | test/testRenderOutput.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/test/testRenderOutput.h b/test/testRenderOutput.h index 248485c..e68d1f3 100644 --- a/test/testRenderOutput.h +++ b/test/testRenderOutput.h @@ -2,7 +2,7 @@ #include "config/types.h" #include "game/gamestate.h" -#include "glArrays.h" +#include "gfx/gl/glFramebuffer.h" #include <glm/vec2.hpp> #include <special_members.h> @@ -15,8 +15,8 @@ public: NO_COPY(TestRenderOutput); const TextureAbsCoord size; - glFrameBuffer output; - glRenderBuffer depth; + glFramebuffer output; + glRenderbuffer depth; glTexture<GL_TEXTURE_2D> outImage; GameState gameState; }; |
