summaryrefslogtreecommitdiff
path: root/gfx/gl/shaders/waterShader.fs
blob: abfa53206c4cdd8be65d210bc9e40294cfec20e1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
#version 330 core

in vec2 texCoord0;
in float depth;

uniform sampler2D sampler;
uniform vec3 waves;

void main()
{
	gl_FragColor = texture(sampler, texCoord0);
	gl_FragColor.a *= clamp(-depth * .7, .1, 1.0);
}