summaryrefslogtreecommitdiff
path: root/gfx/gl/shaders/landmassShader.vs
blob: 94d819da93d6bf46b5d838561c207bf45277bef6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
#version 130

in vec3 position;
in vec2 texCoord;
in vec3 normal;

out vec2 texCoord0;
out vec3 normal0;
out float height;

uniform mat4 viewProjection;

void main()
{
	gl_Position = viewProjection * vec4(position, 1.0);
	texCoord0 = texCoord;
	normal0 = normal;
	height = position.z;
}