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path: root/gfx/gl/shaders/commonPoint.glsl
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#ifndef COMMON_POINT_INCLUDED
#define COMMON_POINT_INCLUDED

#include "getMaterialDetail.glsl"

void
main()
{
	FragPos = (model * position) + modelPos - viewPoint;
	TexCoords = texCoord;
	Normal = (model * normal);
	Colour = colour;
	Material = getMaterialDetail(material);

	gl_Position = viewProjection * vec4(FragPos, 1);
}

#endif