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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
commit5126582accd4af607184946200f5a937ff8d6b69 (patch)
tree4418890fee58c4ae2a7ada8e41bdfa46df897157 /gfx/gl/shaders/commonPoint.glsl
parentRefactor glMappedBufferWriter into a DSA wrapper for std::span (diff)
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Replace hacky m4 shader preprocessing with proper glslang version
Diffstat (limited to 'gfx/gl/shaders/commonPoint.glsl')
-rw-r--r--gfx/gl/shaders/commonPoint.glsl7
1 files changed, 6 insertions, 1 deletions
diff --git a/gfx/gl/shaders/commonPoint.glsl b/gfx/gl/shaders/commonPoint.glsl
index 9a08321..7c1a521 100644
--- a/gfx/gl/shaders/commonPoint.glsl
+++ b/gfx/gl/shaders/commonPoint.glsl
@@ -1,4 +1,7 @@
-include(`getMaterialDetail.glsl')
+#ifndef COMMON_POINT_INCLUDED
+#define COMMON_POINT_INCLUDED
+
+#include "getMaterialDetail.glsl"
void
main()
@@ -11,3 +14,5 @@ main()
gl_Position = viewProjection * vec4(FragPos, 1);
}
+
+#endif