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#include "collections.h"
#include "network.h"
#include <game/geoData.h>
#include <gfx/gl/sceneShader.h>
#include <gfx/models/texture.h>
template<typename T, typename... Links>
void
NetworkOf<T, Links...>::joinLinks(const Link::Ptr & l) const
{
for (const auto & ol : links.objects) {
Network::joinLinks(l, ol);
}
}
template<typename T, typename... Links>
Link::Ptr
NetworkOf<T, Links...>::intersectRayLinks(const Ray<GlobalPosition3D> & ray) const
{
// Click link
if (const auto link = std::find_if(links.objects.begin(), links.objects.end(),
[&ray](const std::shared_ptr<T> & link) {
return link->intersectRay(ray);
});
link != links.objects.end()) {
return *link;
}
return {};
}
template<typename T, typename... Links>
float
NetworkOf<T, Links...>::findNodeDirection(Node::AnyCPtr n) const
{
for (const auto & l : links.objects) {
for (const auto & e : l->ends) {
// cppcheck-suppress useStlAlgorithm
if (e.node.get() == n.get()) {
return e.dir;
}
}
}
throw std::runtime_error("Node exists but couldn't find it");
}
template<typename T, typename... Links>
Link::CCollection
NetworkOf<T, Links...>::candidateStraight(GlobalPosition3D n1, GlobalPosition3D n2)
{
return {candidateLink<typename T::StraightLink>(n1, n2)};
}
template<typename T, typename... Links>
Link::CCollection
NetworkOf<T, Links...>::candidateJoins(GlobalPosition3D start, GlobalPosition3D end)
{
if (::distance(start, end) < 2000.F) {
return {};
}
const auto defs = genCurveDef(
start, end, findNodeDirection(candidateNodeAt(start).first), findNodeDirection(candidateNodeAt(end).first));
const auto & [c1s, c1e, c1c] = defs.first;
const auto & [c2s, c2e, c2c] = defs.second;
return {candidateLink<typename T::CurveLink>(c1s, c1e, c1c), candidateLink<typename T::CurveLink>(c2s, c2e, c2c)};
}
template<typename T, typename... Links>
Link::CCollection
NetworkOf<T, Links...>::candidateExtend(GlobalPosition3D start, GlobalPosition3D end)
{
const auto [cstart, cend, centre] = genCurveDef(start, end, findNodeDirection(candidateNodeAt(start).first));
return {candidateLink<typename T::CurveLink>(cstart, cend, centre)};
}
template<typename T, typename... Links>
Link::CCollection
NetworkOf<T, Links...>::addStraight(const GeoData * geoData, GlobalPosition3D n1, GlobalPosition3D n2)
{
Link::CCollection out;
geoData->walk(n1.xy(), n2, [geoData, &out, this, &n1](const GeoData::WalkStep & step) {
if (step.previous.is_valid() && geoData->getSurface(step.current) != geoData->getSurface(step.previous)) {
const auto surfaceEdgePosition = geoData->positionAt(GeoData::PointFace(step.exitPosition, step.current));
out.emplace_back(addLink<typename T::StraightLink>(n1, surfaceEdgePosition));
n1 = surfaceEdgePosition;
}
});
out.emplace_back(addLink<typename T::StraightLink>(n1, n2));
return out;
}
template<typename T, typename... Links>
Link::CCollection
NetworkOf<T, Links...>::addCurve(const GeoData * geoData, const GenCurveDef & curve)
{
auto [cstart, cend, centre] = curve;
Link::CCollection out;
std::set<GeoData::WalkStepCurve, SortedBy<&GeoData::WalkStepCurve::angle>> breaks;
const auto radiusMid = ::distance(cstart.xy(), centre);
for (const auto radiusOffset : {-getBaseWidth() / 2.F, 0.F, getBaseWidth() / 2.F}) {
const auto radius = radiusOffset + radiusMid;
const auto start = centre + (difference(cstart.xy(), centre) * radius) / radiusMid;
const auto end = centre + (difference(cend.xy(), centre) * radius) / radiusMid;
geoData->walk(start, end, centre, [geoData, &breaks](const GeoData::WalkStepCurve & step) {
if (step.previous.is_valid() && geoData->getSurface(step.current) != geoData->getSurface(step.previous)) {
breaks.insert(step);
}
});
}
std::vector<GlobalPosition3D> points;
points.reserve(breaks.size() + 2);
points.push_back(cstart);
std::ranges::transform(
breaks, std::back_inserter(points), [geoData, centre, radiusMid](const GeoData::WalkStepCurve & step) {
return (centre + (sincos(step.angle) * radiusMid))
|| geoData->positionAt(GeoData::PointFace(step.exitPosition, step.current)).z;
});
points.push_back(cend);
mergeClose(points, ::distance<3, GlobalDistance>, ::midpoint<3, GlobalDistance>, 2'000.F);
std::ranges::transform(points | std::views::pairwise, std::back_inserter(out), [this, centre](const auto pair) {
const auto [a, b] = pair;
return addLink<typename T::CurveLink>(a, b, centre);
});
return out;
}
template<typename T, typename... Links>
Link::CCollection
NetworkOf<T, Links...>::addJoins(const GeoData * geoData, GlobalPosition3D start, GlobalPosition3D end)
{
if (::distance(start, end) < 2000.F) {
return {};
}
const auto defs = genCurveDef(start, end, findNodeDirection(nodeAt(start)), findNodeDirection(nodeAt(end)));
return addCurve(geoData, defs.first) + addCurve(geoData, defs.second);
}
template<typename T, typename... Links>
Link::CCollection
NetworkOf<T, Links...>::addExtend(const GeoData * geoData, GlobalPosition3D start, GlobalPosition3D end)
{
return addCurve(geoData, genCurveDef(start, end, findNodeDirection(nodeAt(start))));
}
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